My session Designing Participation Into Your Meetings will, unsurprisingly, include a fair number of interactive exercises: human spectrograms, pair share, The Three Questions, a mild experience of chaos, and others. My goal is to motivate participants to incorporate participant-driven and participation-rich design elements into their meetings.
Brief description: Setting ground rules before other activities commence clarifies and unifies participants’ expectations. When to use: Start of session, workshop, or conference. Helpful for: Setting the stage for collaboration and participation, by giving people permission and support for sharing with and learning from each other. Increases participants’ safety and intimacy. Resources needed: Paper or online list of ground rules.
Technique: Human spectrogram
Brief description: People stand along a line (one dimension) or in a room space (two dimensions) to answer session questions (factual or opinions). When to use: Usually at the start of a session. Also, use as an icebreaker before or during the three questions. Helpful for: Allowing participants and the group to discover commonalities. Also, use to pick homogeneous or heterogeneous groups/teams. Also use to hear a spectrum of comments on an issue and then view any resulting shifts in opinion. Gets people out of their chairs! Resources needed: A clear corridor space between walls (one dimension), or a clear room (two dimensions).
Technique: The three questions *
Brief description: Three questions answered in turn by every participant to the entire group within a given time limit, typically 1½ – 3 minutes.
– How did I get here?
– What do I want to have happen?
– What experience do I have that others may find useful? When to use: Normally, right after ground rules have been set. Helpful for: Learning about each participant, exposing topics and questions of interest to the group, and uncovering formerly unknown useful expertise for the group to share. Resources needed: Question cards and pens, a circle of chairs. Do not replace cards with the three questions posted on a wall or screen.
Technique: Fishbowl *
Brief description: An effective technique for focused discussion. Works by limiting and making clear who can speak at any moment. When to use: During any conference content or topic-oriented session. Also, use for conference closing discussion. Helpful for: Keeping group discussions focused. A plus is that contributors need to move to and from discussion chairs, maintaining alertness and engagement. Resources needed: Chairs, either set in two concentric circles or in a U-shape with discussant chairs at the mouth.
Technique: Personal introspective *
Brief description: A session where attendees privately reflect on their answers to five questions. All attendees then have an opportunity but not an obligation to share their answers with the group. When to use: Towards the end of the event, usually just before the final group session for a short event. At multi-day events, sometimes held as the first session on the last day. Helpful for: Reinforcing learning and concretizing changes participants may wish to make in their lives as a consequence of their experiences during the event. Resources needed: Chairs, either set in small circles or one large circle, personal introspective question cards, and pens.
Technique: Affinity grouping †*
Brief description: A technique to discover and share ideas that arise during the conference and group them into categories, so participants can organize and discuss them. When to use: Can be used at any session to elicit and gain group responses to ideas. Also useful as a closing process if action outcomes are desired. Helpful for: Future planning, and uncovering group or sub-group energy around topics and actions. Can be used to guide decision-making by the group. Resources needed: Cards and/or large sticky notes, pens, pins or tape if cards are used, walls for posting.
Technique: Plus/delta *
Brief description: A simple review tool for participants to quickly identify what went well and potential improvements. When to use: Normally during a closing session. Helpful for: Quickly uncovering, with a minimum of judgment, positive comments on and possible improvements to a conference or other experience. Resources needed: Flipcharts and, optionally, ropes or straps.
* See a complete description of this process in Conferences That Work: Creating Events That People Love, available from this website, Amazon, or any bookstore.
Other resources The Knowledge Sharing Toolkit is a useful list of participative processes that can be used with groups.
More value can be gotten out of voluntary participation than anyone previously imagined, thanks to improvements in our ability to connect with one another and improvements in our imagination of what is possible from such participation.
—Cognitive Surplus, Clay Shirky
In his thought-provoking book, Cognitive Surplus, Clay Shirky reminds us that, until recently, most of the discussion about how to make things happen has focused on two seemingly competing mechanisms.
Private production
The first way to make things happen is private production. Things happen when the cost of doing them is less than what the doers believe the result will be worth. This is how many consumer products and services are created.
Public production
The second way to make things happen is through public production. Society decides that something is worth doing for the common good. An example is the provision of universal health care by a government for its citizens.
There is a third way to make something happen.
Social production is the third way to make something happen
Shirky describes social production as the creation of value by a group for its members, using neither price signals nor managerial oversight to coordinate participants’ efforts. Social production occurs because a group’s members derive benefit from the results of their shared work, and often through their enjoyment of community during the process.
Until recently, the scale of social production was limited. Shirky gives picnics and bowling leagues as examples. What has changed is that internet technologies now give us inexpensive and effective means for group coordination and cooperation. This allows us to aggregate the free time of many people in ad hoc groups that come together for mutual benefit to work on “tasks we find interesting, important, or urgent”. Examples of social production include Wikipedia, Linux, and countless community-run online forums.
How social production will impact meeting design
The rise of social production is important for events such as meetings and conferences. Why? Because the collective knowledge and experience of peer groups normally rivals or surpasses, the knowledge and experience of any one “expert”. When an audience collectively knows more than the presenter at the front of the room (and I’d argue that today this is true more often than not), the question naturally arises: are standard presentations the best way to use attendees’ time?
Traditional conference culture restricts the provider of session content to presenters. Social production culture, on the other hand, supports appropriate openness, sharing, and participation as a norm. When events adopt a social production culture, attendees become participants, involved not only in their own learning but also in the learning of their peers. Everyone benefits from the increased pool of resources, and the opportunity to shape what happens during the event. This adds real value to each attendee’s experience and also to the event’s civic value, i.e. the effect of the event on the world outside it.
As social production becomes an increasingly common way to create value, we need to recognize and acknowledge its ramifications for events. Attendees are going to be less willing to put up with conferences that are designed to make money for the organizers or put on as a public service. Instead, they will go to events where they can participate and shape what happens.
What are you doing to facilitate social production at your events?
Even MGMA’s choice of name for the conference echoes the event’s theme of “directing the conversation”: PEER, a neat acronym for Participate, Educate, Experience, Relate.
Conference marketing
Take a look at how the conference brochure carefully incorporates PEER themes (click image to view).
What do you think of MGMA’s design and marketing?
Full disclosure: MGMA is a client of Conferences That Work.