Knowing what you’re going to draw

know what to draw
Do you know what to draw? Perhaps — if someone has told you to draw it.

Do you know what you’re going to draw? That’s a different question. It implies that you have some agency to draw what and how you like.

Beginning creation

Picasso answered the second question like this:

“To know what you’re going to draw, you have to begin drawing.” —Pablo Picasso, Conversations with Picasso by Brassaï

Creating anything, there’s a moment when you begin. Picasso is saying you begin without having a completely predetermined plan of what you’re going to create and the process you will use.

This doesn’t just apply to creating what we think of as art.

Programming machines

For a quarter of a century, I wrote computer software. In that time I wrote and maintained around a million lines of code. Initially, I never thought of what I was doing as creative. I was writing instructions for a machine to process. The machine did exactly what I told it to do. How creative could that be?

My first inkling that programming might be creative came when I began teaching it. When the introductory class started, I gave students homework problems that needed perhaps ten lines of code to solve. To my surprise, I discovered that each student wrote a slightly different program. What’s more, within a few weeks I could look at one of their pieces of code and know who had written it.

As the problems got harder, it became clear that some students were more creative programmers than others.

This made me think about my own programs. I realized that I was doing creative work. Many of the programs I wrote for clients solved problems in ways that I had not foreseen when I started.

Continuing creation

Another way to look at creating something is explored in my post Process, not product. All too often, we focus on a desired finished product, rather than the moment-by-moment process of creation. This is typical when we perform mundane tasks. Needing chopped onions for a vegetable stew, we automatically slice them, one more task on the list. The mindful person is one with the chopping — they “chop wood, carry water” [XinXin Ming].

Closing creation

Finally, there is a moment when you finish creating something. Let’s be clear; creating something requires ending its creation. Billions of pages of never finished novels attest to this. Those novels never saw the light of day.

So, when do you know that something is finished? Before that moment, it was almost impossible to predict! Afterward, especially if it was a big task like writing one of my books, you may remember the moment. But don’t reinterpret that memory as something planned.

Creating something is much more mysterious than that.

Images attribution:

By <a href="//en.wikipedia.org/wiki/Pablo_Picasso" title="Pablo Picasso">Pablo Picasso</a> - <a rel="nofollow" class="external text" href="http://www.nationalgalleries.org/collection/artists-a-z/P/2628/artist_name/Pablo%20Picasso/record_id/2224">National Galleries, Edinburgh</a>, PD-US, Link
By <span lang="en">Anonymous</span> - <a rel="nofollow" class="external text" href="https://www.photo.rmn.fr/archive/98-021978-2C6NU0XWEWEW.html">RMN-Grand Palais</a>, Public Domain, Link

Digital tools aren’t always the right choice for events

Sometimes, the right choice for events is analog tools, as shown in this photograph of conference attendees posting and reviewing topics for sessions written on sticky notes.

Digital tools aren’t always the right choice for events. Every day, I receive a barrage of pitches for event technologies. Each one markets digital tools, like apps for marketing, registration, venue booking, staffing, sponsorship, engagement, etc. Newcomers to the meeting industry who experience this onslaught could be forgiven for believing that digital software and hardware technologies are the only tools available and worth considering for meeting improvement.

Well…no.

The reason that digital tool marketing fills event professionals’ mailboxes and feeds is simply that there’s money to make by selling these technologies. Much more money than from tools like the participation techniques covered in my book The Power of Participation, which require either no “technology” at all or inexpensive tools like paper, Sharpies®, and Post-it® notes.

Yes, digital event technology has had a big positive impact on events. For example, no one (except the companies that printed them) regrets the demise of the massive printed conference guides that attendees had to drag around, most attendees appreciate the quantity and timeliness of information available on their mobile devices from well-designed event apps, and voting apps and throwable microphones allow greater interaction between presenters and audiences.

Nevertheless, in my experience, the human process tools I’ve been using and improving for the last twenty-five years provide more benefits (and, obviously, at lower cost) than current digital tools.

Let me illustrate with a current story taken from one of my earlier careers.

A massive difference

Before accidentally entering the meeting industry, I spent twenty-three years as an independent information technology consultant. During this period, I was an active member of the global software development community. My friends included some of the leading practitioners of this challenging art.
Large software projects involve teams of programmers who work together to develop complex systems where a single error can have far-reaching consequences. Everyone makes mistakes, and one of the hardest tasks when developing software in teams is to implement a design process that provides the required system functionality while minimizing flaws. Because the system implementation is constantly changing during development, continual software testing is an essential component of the whole process.

As you might expect, software developers are leading-edge creators of software tools. Developers routinely use and constantly improve sophisticated code repositories, automated testing suites, and complex project management tools.

And yet, it turns out, some of the most important tools are not digital. Here’s an illustrative tweet from Mathew Cropper, an Irish software developer, and a follow-up response from Canadian consultant Dave Sabine.

“Last week we moved from a purely digital backlog to using a physical wall. The quality of conversation improved massively. It’s like talking with a different group of people.”
Mathew Cropper tweet

“If a team hasn’t yet tried a big, visible, physical wall of roadmaps/backlog/tasks… then any discussion about digital tools is like buying new tennis shoes in order to quit smoking.”
David Sabine tweet

The most sophisticated digital tools that money can buy are no match for a wall full of sticky notes!

Successful process for software development and meetings

There are many reasons why a wall of sticky notes is a useful and powerful tool for successful team software development and effective conference program crowdsourcing and engagement. Both human process environments thrive because a sticky note wall provides:

  • One place to easily capture every piece of information that any individual thinks is relevant;
  • A public display of information that many people can easily view simultaneously for as long as needed;
  • Simple public manipulation options, such as note clustering, inclusion/exclusion, ranking, and public modification;
  • Somewhere for appropriate people to document and discuss progress, and develop and implement process; and
  • A natural focus for easy, spontaneous conversation, communication, and creativity.

It’s hard for current digital tools to provide any of these benefits as simply and well. Let’s compare for each of the points above:

  • Information capture: Wall capture requires writing with pens on sticky notes. Digital tools require access to a digital device for each attendee, plus the interface knowledge necessary to use it.
  • Public display: Wall requires a flat surface for notes. Digital tools require a BIG (expensive) screen.
  • Public manipulation options: At the wall, simply pick up a note and move it. Digital tools would require a big touch screen plus some form of note-dragging interface. [aka Minority Report wizardry]
  • Documenting and discussing progress & implementing process: Wall layout can easily be repurposed/redesigned whenever needed to accommodate different process tools such as project management or ranking to-dos. Digital tools typically require specific process techniques to be precoded.
  • Focus for conversation, communication, and creativity: Walls provide all the above functionality simply and in ways accessible to any attendee. So they are natural foci for conversation, experimentation, and creativity. The barriers listed above for digital tools make them far less accessible for such purposes.

Given these significant advantages, coupled with much lower costs, it’s a shame that more conference organizers haven’t discovered the value of simple process tools like sticky note walls and are still seduced by the relentless marketing of digital tool suppliers. To discover many other powerful human process tools, see why they can be the right choice for events, and learn how to use them effectively, buy my “tool chest” book The Power of Participation: Creating Conferences That Deliver Learning, Connection, Engagement, and Action.